// Copyright Epic Games, Inc. All Rights Reserved. #include "GridPathAIController.h" #include "Navigation/GridPathFollowingComponent.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(GridPathAIController) AGridPathAIController::AGridPathAIController(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer.SetDefaultSubobjectClass(TEXT("PathFollowingComponent"))) { }