// Copyright Epic Games, Inc. All Rights Reserved. #include "EnvironmentQuery/Contexts/EnvQueryContext_NavigationData.h" #include "EnvironmentQuery/EnvQueryManager.h" #include "EnvironmentQuery/Items/EnvQueryItemType_Actor.h" #include "NavigationSystem.h" #include "NavigationSystemTypes.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(EnvQueryContext_NavigationData) UEnvQueryContext_NavigationData::UEnvQueryContext_NavigationData(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } void UEnvQueryContext_NavigationData::ProvideContext(FEnvQueryInstance& QueryInstance, FEnvQueryContextData& ContextData) const { const UNavigationSystemV1* NavigationSystem = FNavigationSystem::GetCurrent(GetWorld()); const ANavigationData* NavigationData = NavigationSystem ? NavigationSystem->GetNavDataForProps(NavAgentProperties) : nullptr; if (NavigationData) { UEnvQueryItemType_Actor::SetContextHelper(ContextData, NavigationData); } }