// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ZenLaunch : ModuleRules { public ZenLaunch(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePathModuleNames.Add("Launch"); PrivateDependencyModuleNames.Add("Core"); PrivateDependencyModuleNames.Add("Projects"); PrivateDependencyModuleNames.Add("Json"); PrivateDependencyModuleNames.Add("Zen"); } }