// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; namespace UnrealBuildTool.Rules { [SupportedPlatforms("Win64")] public class TextureShareSDK : ModuleRules { public TextureShareSDK(ReadOnlyTargetRules Target) : base(Target) { bRequiresImplementModule = false; PrivatePCHHeaderFile = "Public/ITextureShareSDK.h"; PrivateIncludePaths.AddRange( new string[] { Path.Combine(EngineDirectory,"Plugins/VirtualProduction/TextureShare/Source/TextureShareCore/Private"), } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "ImageCore", "TextureShareCore" } ); } } }