// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "UnsyncCommon.h" namespace unsync { #ifndef UNSYNC_USE_DEBUG_HEAP # define UNSYNC_USE_DEBUG_HEAP 0 #endif static constexpr size_t UNSYNC_MALLOC_ALIGNMENT = 16; enum class EMallocType { Invalid, Default, Debug }; void UnsyncMallocInit(EMallocType MallocType); void* UnsyncMalloc(size_t Size); void UnsyncFree(void* Ptr); struct FSystemMemoryInfo { uint64 InstalledPhysicalMemory = 0; }; // Queries various memory properties from the OS, returns false if information is not available bool QueryMemoryInfo(FSystemMemoryInfo& OutMemoryInfo); } // namespace unsync