// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class UnrealVirtualizationTool : ModuleRules { public UnrealVirtualizationTool(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Virtualization", "Projects", "ApplicationCore", "SourceControl", "PerforceSourceControl", "DesktopPlatform", "Json" }); PublicIncludePathModuleNames.Add("Launch"); } }