// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class UnrealVersionSelector : ModuleRules { public UnrealVersionSelector(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePathModuleNames.Add("Launch"); if (Target.Platform == UnrealTargetPlatform.Linux) { PrivateDependencyModuleNames.AddRange(new string[] { "Core", "Projects", "DesktopPlatform", "CoreUObject", "ApplicationCore", "Slate", "SlateCore", "StandaloneRenderer", "SlateFileDialogs" }); PrivateDependencyModuleNames.AddRange(new string[] { "UnixCommonStartup" }); } else { PrivateDependencyModuleNames.AddRange(new string[] { "Core", "Projects", "DesktopPlatform", "ApplicationCore" }); } PrivateDependencyModuleNames.Add("Json"); } }