// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; public class UnrealRecoverySvcTarget : TargetRules { public UnrealRecoverySvcTarget(TargetInfo Target) : base(Target) { Type = TargetType.Program; LinkType = TargetLinkType.Monolithic; LaunchModuleName = "UnrealRecoverySvc"; // This app compiles against Core/CoreUObject, but not the Engine or Editor, so compile out Engine and Editor references from Core/CoreUObject bCompileAgainstCoreUObject = true; bCompileAgainstEngine = false; bBuildWithEditorOnlyData = false; // Enable Developer plugins (like Concert!) bCompileWithPluginSupport = true; bBuildDeveloperTools = true; // This app is a console application (sets entry point to main(), instead of WinMain()) bIsBuildingConsoleApplication = true; } }