// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class UnrealRecoverySvc : ModuleRules { public UnrealRecoverySvc(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Concert", "ConcertServer", "ConcertSyncCore", "ApplicationCore", // for LaunchEngineLoop.cpp dependency "Projects", // for LaunchEngineLoop.cpp dependency } ); PrivateIncludePathModuleNames.AddRange( new string[] { "Launch", "ConcertSyncServer", } ); } }