// Copyright Epic Games, Inc. All Rights Reserved. using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace MetadataServer.Models { public class IssueWatcherData { public string UserName; } public class IssueBuildData { public long Id; public string Stream; public int Change; public string JobName; public string JobUrl; public string JobStepName; public string JobStepUrl; public string ErrorUrl; public int Outcome; } public class IssueBuildUpdateData { public int Outcome; } public class IssueDiagnosticData { public long? BuildId; public string Message; public string Url; } public class IssueData { public long Id; public DateTime CreatedAt; public DateTime RetrievedAt; public string Project; public string Summary; public string Owner; public string NominatedBy; public DateTime? AcknowledgedAt; public int FixChange; public DateTime? ResolvedAt; public bool bNotify; } public class IssueUpdateData { public string Summary; public string Owner; public string NominatedBy; public bool? Acknowledged; public int? FixChange; public bool? Resolved; } }