// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Text;
namespace UnrealControls
{
///
/// This class represents event arguments for when a full line of text has been added to a document.
///
public class OutputWindowDocumentLineAddedEventArgs : EventArgs
{
OutputWindowDocument.ReadOnlyDocumentLine mLine;
int mLineIndex;
///
/// Gets the text for the line.
///
public OutputWindowDocument.ReadOnlyDocumentLine Line
{
get { return mLine; }
}
///
/// Gets the line index within the document.
///
public int Index
{
get { return mLineIndex; }
}
///
/// Constructor.
///
/// The index of the line within its document.
/// The line of text.
public OutputWindowDocumentLineAddedEventArgs(int LineIndex, OutputWindowDocument.ReadOnlyDocumentLine Txt)
{
mLine = Txt;
mLineIndex = LineIndex;
}
}
}