// Copyright Epic Games, Inc. All Rights Reserved. using System.Runtime.InteropServices; using Microsoft.VisualStudio.TestTools.UnitTesting; // In SDK-style projects such as this one, several assembly attributes that were historically // defined in this file are now automatically added during build and populated with // values defined in project properties. For details of which attributes are included // and how to customise this process see: https://aka.ms/assembly-info-properties // Setting ComVisible to false makes the types in this assembly not visible to COM // components. If you need to access a type in this assembly from COM, set the ComVisible // attribute to true on that type. [assembly: ComVisible(false)] // The following GUID is for the ID of the typelib if this project is exposed to COM. [assembly: Guid("18af2ccb-201b-47f8-9825-ebd1ed76c6b1")] [assembly: Parallelize(Workers = 0, Scope = ExecutionScope.ClassLevel)]