net8.0
Development
Exe
false
false
false
Debug;Release;Development;Analyze
app.manifest
UnrealBuildTool
UnrealBuildTool
en
false
pdbonly
portable
enable
false
True
True
True
true
full
portable
True
false
..\..\..\Binaries\DotNET\Ionic.Zip.Reduced.dll
$(DefineConstants);__VPROJECT_AVAILABLE__
Properties\MetaData.cs
Platform/$([System.Text.RegularExpressions.Regex]::Replace(%(FullPath), '^(.*[\\/]Platforms[\\/])(.+?)[\\/](.*)$', '$2'))/%(Filename)%(Extension)
Platform/$([System.Text.RegularExpressions.Regex]::Replace(%(FullPath), '^(.*[\\/]Platforms[\\/])(.+?)[\\/](.*)$', '$2'))/%(Filename)%(Extension)
$([System.Text.RegularExpressions.Regex]::Replace(%(FullPath), '^.+?[\\/]UnrealBuildTool[\\/]', ''))
Platform/$([System.Text.RegularExpressions.Regex]::Replace(%(FullPath), '^(.*[\\/]Platforms[\\/])(.+?)[\\/](.*)$', '$2'))/%(Filename)%(Extension)
Platform/$([System.Text.RegularExpressions.Regex]::Replace(%(FullPath), '^(.*[\\/]Config[\\/])(.+?)[\\/](.*)$', '$2'))/%(Filename)%(Extension)
$([System.Text.RegularExpressions.Regex]::Replace(%(FullPath), '^.+?[\\/]BatchFiles[\\/]', 'BatchFiles/'))
BuildConfiguration\BuildConfiguration.xml (Engine NotForLicensees)
BuildConfiguration\BuildConfiguration.xml (Engine Saved)
BuildConfiguration\BuildConfiguration.xml (Global ProgramData)
BuildConfiguration\BuildConfiguration.xml (Global AppData)
BuildConfiguration\BuildConfiguration.xml (Global LocalAppData)
BuildConfiguration\BuildConfiguration.xml (Global Documents)
BuildConfiguration\BuildConfiguration.xml (Environment)