// Copyright Epic Games, Inc. All Rights Reserved.
using System;
namespace UnrealBuildTool
{
///
/// Attribute used to denote that a method should no longer be overriden. Used by RulesCompiler.
///
[AttributeUsage(AttributeTargets.Method)]
public sealed class ObsoleteOverrideAttribute : Attribute
{
///
/// Message to display to the user if the method is overridden.
///
public string Message { get; }
///
/// Constructor
///
/// Message to display to the user if the method is overridden
public ObsoleteOverrideAttribute(string message)
{
Message = message;
}
}
}