// Copyright Epic Games, Inc. All Rights Reserved.
using System;
namespace UnrealBuildTool
{
///
/// Attribute which can be applied to a ModuleRules-dervied class to indicate which module groups it belongs to
///
[AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
public sealed class ModuleGroupsAttribute : Attribute
{
///
/// Array of module group names
///
public string[] ModuleGroups { get; }
///
/// Initialize the attribute with a list of module groups
///
/// Variable-length array of module group arguments
public ModuleGroupsAttribute(params string[] moduleGroups)
{
ModuleGroups = moduleGroups;
}
}
}