// Copyright Epic Games, Inc. All Rights Reserved.
using Microsoft.Extensions.Logging;
namespace UnrealBuildTool
{
///
/// Factory class for registering platforms at startup
///
abstract class UEBuildPlatformFactory
{
///
/// Gets the target platform for an individual factory
///
public abstract UnrealTargetPlatform TargetPlatform
{
get;
}
///
/// Register the platform with the UEBuildPlatform class
///
public abstract void RegisterBuildPlatforms(ILogger Logger);
}
}