// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; [SupportedPlatforms(UnrealPlatformClass.Desktop)] public class UbaHostTarget : TargetRules { public UbaHostTarget(TargetInfo Target) : base(Target) { LaunchModuleName = "UbaHost"; bShouldCompileAsDLL = true; UbaAgentTarget.CommonUbaSettings(this, Target, true); } }