// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; [SupportedPlatforms(UnrealPlatformClass.Desktop)] public class UbaCoreTarget : TargetRules { public UbaCoreTarget(TargetInfo Target) : base(Target) { LaunchModuleName = "UbaCore"; bShouldCompileAsDLL = true; UbaAgentTarget.CommonUbaSettings(this, Target); } }