// Copyright Epic Games, Inc. All Rights Reserved. #include "UbaTestAll.h" namespace uba { bool WrappedMain(int argc, tchar* argv[]) { AddExceptionHandler(); return RunTests(argc, argv); } } #if PLATFORM_WINDOWS int wmain(int argc, wchar_t* argv[]) { return uba::WrappedMain(argc, argv) ? 0 : -1; } #else int main(int argc, char* argv[]) { return uba::WrappedMain(argc, argv) ? 0 : -1; } #endif