// Copyright Epic Games, Inc. All Rights Reserved. #if defined(UBA_USE_SENTRY) #define SENTRY_BUILD_STATIC 1 #include #define UBA_SENTRY_INFO(...) do { if (x) break; StringBuffer<> _buf; _buf.Appendf(__VA_ARGS__); sentry_capture_event(sentry_value_new_message_event(SENTRY_LEVEL_INFO, "custom", _buf.data); } while(false) #else #define UBA_SENTRY_INFO(...) #endif