// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; [SupportedPlatforms(UnrealPlatformClass.Desktop)] public class UbaCacheService : ModuleRules { public UbaCacheService(ReadOnlyTargetRules Target) : base(Target) { PrivatePCHHeaderFile = "../Core/Public/UbaCorePch.h"; CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error; StaticAnalyzerDisabledCheckers.Clear(); PrivateDependencyModuleNames.AddRange(new string[] { "UbaCommon", }); PrivateDefinitions.AddRange(new string[] { "_CONSOLE", }); } }