// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class SymsLibDump : ModuleRules { public SymsLibDump(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePathModuleNames.Add("Launch"); PrivateDependencyModuleNames.AddRange( new string[] { "ApplicationCore", "Core", "Projects", "SymsLib", } ); } }