// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Widgets/SWindow.h" #include "Widgets/Docking/SDockTab.h" class FModelInterface; class SubmitToolWindow { public: SubmitToolWindow(FModelInterface* modelInterface); TSharedRef BuildMainTab(TSharedPtr InParentWindow); private: TSharedPtr MainTab; bool OnCanCloseTab(); void CreateAutoUpdateSubmitToolContent(TSharedPtr InParentWindow); void CreateMainSubmitToolContent(TSharedPtr InParentWindow); FModelInterface* ModelInterface; };