// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" class FModelInterface; class FUICommandList; class FSubmitToolCommandHandler { public: void AddToCommandList(FModelInterface * InModelInterface, TSharedRef CommandList); private: #if !UE_BUILD_SHIPPING void OnWidgetReflectCommandPressed(); void OnForceCrashCommandPressed(); #endif void OnHelpCommandPressed(); void OnExitCommandPressed(); private: FModelInterface* ModelInterface; };