// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/Array.h" #include "Widgets/SWindow.h" class FString; class FSubmitToolUtils { public: static FString GetLocalAppDataPath(); static void CopyDiagnosticFilesToClipboard(TConstArrayView Files); static void EnsureWindowIsInView(TSharedRef InWindow, bool bSingleWindow); };