// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class SlateUGS : ModuleRules { public SlateUGS(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePathModuleNames.Add("Launch"); PrivateDependencyModuleNames.AddRange( new string[] { "UGSCore", "AppFramework", "Core", "ApplicationCore", "Projects", "Slate", "SlateCore", "StandaloneRenderer", "ToolWidgets", "PakFile", "DesktopPlatform", // Open file dialog } ); if (Target.IsInPlatformGroup(UnrealPlatformGroup.Linux)) { PrivateDependencyModuleNames.AddRange( new string[] { "UnixCommonStartup" } ); } } }