// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Widgets/SCompoundWidget.h" class UGSTab; class SEmptyTab final : public SCompoundWidget { public: SLATE_BEGIN_ARGS(SEmptyTab) {} SLATE_END_ARGS() void Construct(const FArguments& InArgs, UGSTab* InTab); private: FReply OnOpenProjectClicked(); UGSTab* Tab = nullptr; };