// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Styling/SlateStyle.h" class FSlateUGSStyle : public FSlateStyleSet { public: virtual const FName& GetStyleSetName() const override; static const FSlateUGSStyle& Get(); static void Shutdown(); ~FSlateUGSStyle(); private: FSlateUGSStyle(); static FName StyleName; static TUniquePtr Inst; };