// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "EventMonitor.h" #include "PerforceMonitor.h" struct FChangeInfo { FDateTime Time; bool bHeaderRow = false; UGSCore::EReviewVerdict ReviewStatus = UGSCore::EReviewVerdict::Unknown; int Changelist = 0; bool bCurrentlySynced = false; bool bSyncingPrecompiled = false; bool bHasZippedBinaries = false; UGSCore::FChangeType ChangeType; FText Author; FString Description; // Todo: add Horde badges };