// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; [SupportedPlatforms(UnrealPlatformClass.All)] public class SlateTestsTarget : TestTargetRules { public SlateTestsTarget(TargetInfo Target) : base(Target) { bTestsRequireApplicationCore = true; bTestsRequireCoreUObject = true; bBuildWithEditorOnlyData = Target.Platform.IsInGroup(UnrealPlatformGroup.Desktop) && (Target.Configuration == UnrealTargetConfiguration.Debug || Target.Configuration == UnrealTargetConfiguration.Development); } }