// Copyright Epic Games, Inc. All Rights Reserved. using System; using Microsoft.Extensions.Logging; namespace UnrealBuildTool.Tests.TestUtilities { internal class TestLogger : ILogger { public IDisposable? BeginScope(TState state) where TState : notnull { return null; } public bool IsEnabled(LogLevel logLevel) { return false; } public void Log(LogLevel logLevel, EventId eventId, TState state, Exception? exception, Func formatter) { } } }