// Copyright Epic Games, Inc. All Rights Reserved. using System.Reflection; using System.Resources; using System.Runtime.InteropServices; // These are the assembly properties for all tools [assembly: AssemblyCompany("Epic Games, Inc.")] [assembly: AssemblyProduct("UnrealEngine")] [assembly: AssemblyCopyright("Copyright Epic Games, Inc. All Rights Reserved.")] [assembly: AssemblyTrademark("")] // Use a neutral culture to avoid some localization issues [assembly: AssemblyCulture("")] [assembly: ComVisible(false)] [assembly: NeutralResourcesLanguage("en-US")] #if !SPECIFIC_VERSION // Automatically generate a version number based on the time of compilation [assembly: AssemblyVersion("5.7.0.0")] [assembly: AssemblyFileVersion("5.7.0.0")] [assembly: AssemblyInformationalVersion("5.7.0.0")] #endif