// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Threading.Tasks;
using Microsoft.Extensions.Logging;
namespace EpicGames.Horde.Logs
{
///
/// Interface for a log device
///
public interface IServerLogger : ILogger, IAsyncDisposable
{
///
/// Flushes the logger with the server and stops the background work
///
Task StopAsync();
}
///
/// Extension methods for
///
public static class ServerLoggerExtensions
{
sealed class ServerLoggerWithLeaseLogger : IServerLogger
{
readonly IServerLogger _serverLogger;
readonly ILogger _localLogger;
public ServerLoggerWithLeaseLogger(IServerLogger serverLogger, ILogger localLogger)
{
_serverLogger = serverLogger;
_localLogger = localLogger;
}
///
public IDisposable? BeginScope(TState state) where TState : notnull
=> _localLogger.BeginScope(state);
///
public ValueTask DisposeAsync()
=> _serverLogger.DisposeAsync();
///
public bool IsEnabled(LogLevel logLevel)
=> _serverLogger.IsEnabled(logLevel) || _localLogger.IsEnabled(logLevel);
///
public void Log(LogLevel logLevel, EventId eventId, TState state, Exception? exception, Func formatter)
{
_serverLogger.Log(logLevel, eventId, state, exception, formatter);
_localLogger.Log(logLevel, eventId, state, exception, formatter);
}
///
public Task StopAsync()
=> _serverLogger.StopAsync();
}
///
/// Creates a logger which uploads data to the server
///
/// Logger for the server
/// Local log output device
/// New logger instance
public static IServerLogger WithLocalLogger(this IServerLogger serverLogger, ILogger localLogger)
{
return new ServerLoggerWithLeaseLogger(serverLogger, localLogger);
}
}
}