// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
namespace EpicGames.Horde.Compute
{
///
/// Full-duplex channel for sending and receiving messages
///
public interface IComputeLease : IAsyncDisposable
{
///
/// Compute cluster ID
///
ClusterId Cluster { get; }
///
/// Properties of the remote machine
///
IReadOnlyList Properties { get; }
///
/// Resources assigned to this lease
///
IReadOnlyDictionary AssignedResources { get; }
///
/// Socket to communicate with the remote
///
RemoteComputeSocket Socket { get; }
///
/// IP address of the remote agent machine running the compute task
/// When using relay connection mode, this may be the IP of the relay rather than the remote machine itself.
///
public string Ip { get; }
///
/// How to establish a connection to the remote machine (when not using the default socket)
///
public ConnectionMode ConnectionMode { get; }
///
/// Assigned ports (externally visible port -> local port on agent)
///
/// Key is an arbitrary name identifying the port (same as was given when requesting the lease>)
/// When relay mode is used, ports can mapped to a different externally visible port.
/// If compute task uses and listens to port 7000, that port can be externally represented as something else.
/// For example, port 32743 can be pointed to port 7000.
/// This makes no difference for the compute task process, but the client/initiator making connections must
/// pay attention to this mapping.
///
IReadOnlyDictionary Ports { get; }
///
/// Relinquish the lease gracefully
///
/// Cancellation token for the operation
ValueTask CloseAsync(CancellationToken cancellationToken = default);
}
}