// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
namespace EpicGames.BuildGraph
{
///
/// Defines a report to be generated as part of the build.
///
public class BgReport
{
///
/// Name of this trigger
///
public string Name { get; }
///
/// Set of nodes to include in the report
///
public HashSet Nodes { get; } = new HashSet();
///
/// List of users to notify with this report
///
public HashSet NotifyUsers { get; } = new HashSet(StringComparer.InvariantCultureIgnoreCase);
///
/// Constructor
///
/// Name of this report
public BgReport(string inName)
{
Name = inName;
}
///
/// Get the name of this report
///
/// The name of this report
public override string ToString()
{
return Name;
}
}
}