// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ReplicationSystemTest : ModuleRules { public ReplicationSystemTest(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePathModuleNames.Add("Launch"); PrivateIncludePathModuleNames.Add("DerivedDataCache"); PrivateDependencyModuleNames.AddRange( new string[] { "ApplicationCore", "AutomationController", "AutomationWorker", "Core", "Projects", "Engine", "HeadMountedDisplay", "InstallBundleManager", "MediaUtils", "MRMesh", "MoviePlayer", "MoviePlayerProxy", "PreLoadScreen", "ReplicationSystemTestPlugin", "SessionServices", "SlateNullRenderer", "SlateRHIRenderer", "ProfileVisualizer", } ); } }