// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "TestHarness.h" class FTestUtilities { public: static FString GetUniqueTestString() { int32 Rand = FMath::RandHelper(INT_MAX); FString UniqueString; UniqueString.Append(FString::FromInt(Rand)); return UniqueString; } static int32 GetUniqueTestInteger() { int32 Rand = FMath::RandHelper(INT_MAX); return Rand; } };