// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; [SupportedPlatforms("Win64", "Linux")] public class NetworkPredictionTestsTarget : TestTargetRules { public NetworkPredictionTestsTarget(TargetInfo Target) : base(Target) { bCompileAgainstEngine = true; bCompileAgainstApplicationCore = true; bUsesSlate = false; bUsePlatformFileStub = true; bMockEngineDefaults = true; IncludeOrderVersion = EngineIncludeOrderVersion.Latest; } }