// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; [SupportedPlatforms("Mac")] public class UnrealEditorServicesTarget : TargetRules { public UnrealEditorServicesTarget(TargetInfo Target) : base(Target) { Type = TargetType.Program; LinkType = TargetLinkType.Monolithic; LaunchModuleName = "UnrealEditorServices"; bBuildDeveloperTools = false; bCompileICU = false; // Editor-only data, however, is needed bBuildWithEditorOnlyData = false; // Currently this app is not linking against the engine, so we'll compile out references from Core to the rest of the engine bCompileAgainstEngine = false; bCompileAgainstCoreUObject = false; // We still need to support old versions of the engine that are compatible with OS X 10.9 bEnableOSX109Support = true; } }