// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class UnrealEditorServices : ModuleRules { public UnrealEditorServices(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePathModuleNames.Add("Launch"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "ApplicationCore", "DesktopPlatform", "Json", "Projects", } ); } }