// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; [SupportedPlatforms(UnrealPlatformClass.All)] public class StateStreamTestsTarget : TestTargetRules { public StateStreamTestsTarget(TargetInfo Target) : base(Target) { bCompileWithPluginSupport = false; bCompileAgainstCoreUObject = true; bBuildWithEditorOnlyData = Target.Platform.IsInGroup(UnrealPlatformGroup.Desktop) && (Target.Configuration == UnrealTargetConfiguration.Debug || Target.Configuration == UnrealTargetConfiguration.Development); GlobalDefinitions.Add("UE_STATESTREAM_TIME_TYPE=int64"); } }