// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class StateStreamTests : TestModuleRules { public StateStreamTests(ReadOnlyTargetRules Target) : base(Target, true) { TestMetadata = new Metadata() { TestName = "StateStream", TestShortName = "StateStream", ReportType = "xml", SupportedPlatforms = { UnrealTargetPlatform.Win64, UnrealTargetPlatform.Linux, UnrealTargetPlatform.Mac, UnrealTargetPlatform.Android, UnrealTargetPlatform.IOS } }; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "StateStream", }); } }