// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Serialization/JsonReader.h" #include "Serialization/JsonSerializer.h" struct FLiveCodingManifest { FString LinkerPath; TMap LinkerEnvironment; TMap> BinaryToObjectFiles; TMap> Libraries; TArray> VfsEntries; bool Read(const TCHAR* FileName, FString& OutFailReason); bool Parse(FJsonObject& Object, FString& OutFailReason); };