// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class InterchangeWorker : ModuleRules { public InterchangeWorker(ReadOnlyTargetRules Target) : base(Target) { if (Target.Platform != UnrealTargetPlatform.Win64 && Target.Platform != UnrealTargetPlatform.Linux && Target.Platform != UnrealTargetPlatform.Mac) { throw new BuildException("InterchangeWorker program do not support target platform {0}.", Target.Platform.ToString()); } PublicIncludePathModuleNames.Add("Launch"); PrivateDependencyModuleNames.AddRange( new string[] { "ApplicationCore", "Core", "CoreUObject", "InterchangeCore", "InterchangeDispatcher", "InterchangeFbxParser", "InterchangeNodes", "Json", "Projects", "Sockets", } ); AddEngineThirdPartyPrivateStaticDependencies(Target, new string[] { "FBX" } ); } }