[Horde](../../README.md) > [Configuration](../Config.md) > UnrealGameSync Metadata Server # UnrealGameSync Metadata Server UnrealGameSync (**UGS**) is a tool designed to simplify syncing from Perforce, supporting retrieval of pre-built editor binaries for artists or correctly versioning the local build so engineers can modify content. It is a convenient hub for surfacing build health, flagging issues, and scripting common workflow tasks outside Unreal Editor. For more information on UGS, see [the UE docs site](https://docs.unrealengine.com/en-US/unreal-game-sync-ugs-for-unreal-engine/). Horde includes an updated version of the legacy MetadataServer IIS web app that ships alongside UGS, integrating seamlessly with Horde's CI functionality. ## Configuration To configure UnrealGameSync to source data from Horde, add the following lines in the `UnrealGameSync.ini` config file: [Default] ApiUrl=https://{{ HORDE_SERVER_URL }}/ugs This config file can be in a project-specific location (e.g. `{{ PROJECT_DIR }}/Build/UnrealGameSync.ini`) or in a location that applies to all projects in a stream (e.g. `{{ ENGINE_DIR }}/Programs/UnrealGameSync/UnrealGameSync.ini`).