// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "HeadlessChaosTestUtility.h" namespace ChaosTest { void SimpleTypesSerialization(); void SimpleObjectsSerialization(); void SharedObjectsSerialization(); void GraphSerialization(); void ObjectUnionSerialization(); void ParticleSerialization(); void BVHSerialization(); void RigidParticlesSerialization(); void BVHParticlesSerialization(); void GeometryCollectionSerialization(); void EvolutionPerfHarness(); void HeightFieldSerialization(); }