// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "HeadlessChaosTestUtility.h" #include "Modules/ModuleManager.h" #include "Chaos/PBDCollisionConstraints.h" #include "Chaos/PBDRigidsEvolution.h" #include "Chaos/PBDRigidParticles.h" #include "Chaos/Sphere.h" #include "Chaos/Utilities.h" namespace ChaosTest { /**/ void ImplicitCube(); /**/ void ImplicitPlane(); /**/ void ImplicitTetrahedron(); /**/ void ImplicitSphere(); /**/ void ImplicitCylinder(); /**/ void ImplicitTaperedCylinder(); /**/ void ImplicitTaperedCapsule(); /**/ void ImplicitCapsule(); /**/ void ImplicitScaled(); /**/ void ImplicitTransformed(); /**/ void ImplicitIntersection(); /**/ void ImplicitUnion(); /**/ void ImplicitLevelset(); /**/ void RasterizationImplicit(); void RasterizationImplicitWithHole(); void ConvexHull(); void ConvexHull2(); void Simplify(); void ImplicitScaled2(); void UpdateImplicitUnion(); }