// Copyright Epic Games, Inc. All Rights Reserved. #include "HeadlessChaosTestBP.h" #include "HeadlessChaos.h" #include "HAL/FileManager.h" #include "Chaos/PBDRigidsEvolution.h" #include "Chaos/ChaosPerfTest.h" namespace ChaosTest { using namespace Chaos; void BPPerfTest() { #if CHAOS_PARTICLEHANDLE_TODO CHAOS_PERF_TEST(BPPerf, EChaosPerfUnits::Us) //perf files are not stored in p4 at the moment. Use your own local file by calling 'p.SerializeForPerfTest' while running a specific scene. The log will contain the file name generated TUniquePtr File(IFileManager::Get().CreateFileReader(TEXT("ChaosPerf_xxx.bin"))); const FReal Dt = (FReal)1 / (FReal)60; if (File) { FChaosArchive Ar(*File); FPBDRigidParticles Particles; FPBDRigidsEvolution Evolution(MoveTemp(Particles)); Evolution.SerializeForPerfTest(Ar); Evolution.AdvanceOneTimeStep(Dt); Evolution.EndFrame(Dt); } #endif } }