// Copyright Epic Games, Inc. All Rights Reserved. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Serialization; namespace GitDependencies { public class WorkingFile { [XmlAttribute] public string Name = null!; [XmlAttribute] public string Hash = null!; [XmlAttribute] public string ExpectedHash = null!; [XmlAttribute] public long Timestamp; } public class WorkingManifest { [XmlArrayItem("File")] public List Files = new List(); } }