// Copyright Epic Games, Inc. All Rights Reserved. using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace GitDependencies { delegate void NotifyReadDelegate(int SizeRead); class NotifyReadStream : Stream { Stream? Inner; NotifyReadDelegate NotifyRead; long TotalRead; public NotifyReadStream(Stream? InInner, NotifyReadDelegate InNotifyRead) { Inner = InInner; NotifyRead = InNotifyRead; TotalRead = 0; } protected override void Dispose(bool Disposing) { if(Inner != null) { Inner.Dispose(); Inner = null; } } public override bool CanRead { get { return true; } } public override bool CanWrite { get { return false; } } public override bool CanSeek { get { return false; } } public override long Position { get { return TotalRead; } set { throw new NotImplementedException(); } } public override long Length { get { return Inner!.Length; } } public override void SetLength(long Value) { throw new NotImplementedException(); } public override int Read(byte[] Buffer, int Offset, int Count) { int SizeRead = Inner!.Read(Buffer, Offset, Count); NotifyRead(SizeRead); TotalRead += SizeRead; return SizeRead; } public override void Write(byte[] Buffer, int Offset, int Count) { throw new NotImplementedException(); } public override long Seek(long Offset, SeekOrigin Origin) { throw new NotImplementedException(); } public override void Flush() { Inner!.Flush(); } } }